Featured Games, Projects, and EVENTS

 

Diablo IV. Blizzard Entertainment.

Live Service, Shipped June 2023.

The gates of hell have opened… Diablo IV is now available!

Noelle produces the character pipeline for Diablo IV. She manages the character art & tech art teams that create armor sets, player customization, NPCs, monsters, paid cosmetics, and more. Noelle also leads cross-functional feature teams for future content on the project, and she proudly supports DE&I initiatives on the team.

Embracing the Power of Play. Futures Exhibit. Games for Change.

November 2021 - July 2022.

To celebrate the Smithsonian’s 175th anniversary, G4C was included in the grand opening FUTURES exhibit in Washington D.C.

For this project, Noelle led curation, developed the vision, and managed relationships with participating game developers. The exhibit & an additional short film was available to for museum attendees from November 2021 - July 2022.

Softly, with Teeth. Studio Chiffon.

October 2018 - December 2019.

LGBTQ+ Visual Novel game. Fall in love with real life vampires after a Halloween party goes horribly wrong.

Noelle was the Narrative Designer and Producer on a team of 18, and the game premiered as part of Indie MEGABOOTH at PAX West. After leading production for the next game demo, Noelle left the team at the end of 2019 to pursue full-time opportunities.

Student XR Hackathons. Powered by Verizon.

Fall 2019 - January 2020.

Bringing VR/AR technology to middle-school students in the United States.

The Games for Change Student XR Hackathons were a series of game jams that took place in Cleveland, Pittsburgh, Detroit, and NYC. Noelle organized program logistics and traveled across the country, teaching middle school students from marginalized communities how to make games using VR/AR technology.

Tribeca Immersive. VR/AR.

January 2017 - June 2022.

Producing the festival where attendees can experience cutting-edge virtual, augmented, mixed reality, and participatory experiences by top artists who push the boundaries of storytelling.

Since 2017, Noelle has been part of the Tribeca Festival in NYC. She has served as a Floor Manager, Production Coordinator, and VR Immersive Intern. Noelle also acted as a film coordinator when she explored other storytelling methods and departments within the festival team.

National Student Leadership Conference.

March - July 2016.

The National Student Leadership Conference empowers the next generation of leaders.

Noelle led two student cohorts in the Game Design Program at NSLC. She taught nearly 150 high school students about game design and how to begin their career in the industry. She also spoke co-led a session about women in games that taught game design lessons from historic women in the industry.

New York University.

September 2014 - May 2018.

Education and Early Game Development at the NYU Game Center

At the NYU Game Center, Noelle created dozens of playable prototypes and games in the classroom! Noelle’s capstone game “Chrysalis” was a magical girl themed, wave-based, 3D action prototype. She developed the project’s gameplay loop, focusing on asset creation, 3D modeling, programming, and more. Noelle received various honors from NYU’s Tisch School of the Arts, including Dean’s List, merit-based scholarships, and other awards for her academic achievement.